Dimitrios Ververidis, Panagiotis Migkotzidis, Efstathios Nikolaidis, Eleftherios Anastasovitis, Anastasios Papazoglou Chalikias, Spiros Nikolopoulos & Ioannis Kompatsiaris
Centre for Research and Technology Hellas (CERTH), Information Technologies Institute (ITI)
The contribution of this paper is toward three directions, namely (a) in identifying the advantages and disadvantages of the current state-of-the-art methods that allow laymen in programming to author VR experiences; (b) in examining how easily non-experts in programming can author VR experiences by analyzing the responses from several testers toward easiness and usability when using the proposed authoring tool; and (c) in treating a serious disadvantage of state-of-the-art methods, namely the low quality in graphics by proposing a novel methodology for transpiling web-based formats such as three.js into high-performance runtime formats like Unity3D. The proposed authoring tool is a plugin for WordPress that exploits its interfaces and database for providing a 3D editor suitable for authoring VR experiences. It embeds the proposed methodology which achieves a one-to-one matching between three.js, WordPress and Unity3D entities to achieve transpiling. Evaluation results indicate the positive adoption of non-experts in programming, but there are still several improvements to be made.
Keywords: VR authoring tools, transpiling, culture